Slave Zero X: Episode Enyo
A downloadable Quake mod
Poppy Works and Ironwood Software present Slave Zero X: Episode Enyo. Set in the world of Slave Zero X — a prequel to the 1999 Dreamcast and PC cult classic Slave Zero — we are happy to present this all-new, free Quake campaign!
Episode Enyo is a six-level campaign that takes place before the events of Slave Zero X, played from the perspective of one of the game’s main antagonists. The elite assassin Enyo is armed to the teeth and on a warpath to take down her most formidable target yet: the Sovereign Khan.
Developer interview and diary can be found at https://slayersclub.bethesda.net/en-US/article/new-add-on-episode-enyo-quake
- 6 Campaign Levels!
- 1 Deathmatch Arena!
- 8 New Weapons + 1 Secret Weapon!
- 13 New Enemies!
- 1 New Powerup!
- Original soundtrack by Aleks Kmiec!
Play for Free!
Slave Zero X: Episode Enyo can be enjoyed for free directly inside of Quake on PC and console platforms ~!
© 2022-2024 Ziggurat Interactive, Inc. Published by Ziggurat Interactive, Inc. Developed by Poppy Works and Ironwood Software. Slave Zero is a trademark of Ziggurat Interactive, Inc. in the United States and other countries. All rights reserved.
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Booted it up and played some of the first level, pumped to try the rest. One problem I'm having is that the sound effects volume is low, is that a known issue? Normal Quake sounds just fine so I don't think it's on my audio output's end. I can always just tune things myself but I figured I'd throw this out there in case there's a way to solve that.
For some reason, it crashes to desktop when I go into the first portal to begin the scenario.
Perhaps I need to update Quake Spasm, as I haven't played Quake in a while. But thought I'd report the issue.
Game runs fine in the menu, and the little intro space. Not sure why it crashes after that. I've tried 4 or 5 times. Same thing each time I go in the starting portal.
Ironwail is recommended! We didn't do full tests in Spasm
This might be the coolest crossover mod for an upcoming game I have ever seen, this is awesome!
Full Episode NO Commentary
Excellent mod, really feels like it's own game despite being a Quake mod. I do wanna mention though that despite what commands and settings, such as no friendly fire, I use I find I am able to hit my buddies in co-op which makes it a bit of an awkward experience. This was tried in Ironwail and vkquake. Again thank you for making this mod.
Amazing game, i love it :-). If this is some sort of testing the waters for a full game based on the Quake engine, consider the waters thoroughly tested :-P.
traducan el juego porfavor y activen el modo multijugador
pides mucho bro
El juego es gratis y ya hasta te piden que pagues servers XD
Oilo de paso tambien quieres que te la cromen a mano cambiada?
I recently played through Dimension of the Machine which sets a very high bar for Quake add-ons. As a result I'll admit that at first I thought Episode Enyo needed a little more time in the oven; it's possible to soft lock in several locations, and some of the enemies and introductory levels felt a little unbalanced.
HOWEVER, by the time I finished, all doubts had been unequivocally blown away. This is a really interesting and cohesive vision; player character, enemies, weapons and environments are expertly crafted and have made me curious to see more of the world of Slave Zero X. Especial kudos to whoever made the soundtrack; that thing slaps harder than Enyo herself.
Thank you for releasing this very generous total conversion, and for even sharing the soundtrack for free. Looking forward to the release of SZX, and am very curious to see how the player will be interacting with Enyo.
This is incredible. Thank you for making it
If this is a proof of concept for a larger Slave Zero X FPS then I think y’all are very much proving that you have a great creative vision and understanding of how make it come to life with the Quake engine. Great work!
What a great way to get people excited for Slave Zero X, really enjoyed this!
Very much enjoyed this, thanks for making it :)
This is amazingly high quality. The weapons are particularly well-judged. And such an excellent variety of enemies!
I'm having a lot of trouble controlling the flight powerup though - any tips?
You can go up the first time you continue to jump if you lose momentum you go down and you have to touch the ground to use it again
Had the same! But just spam the jump button instead of trying to get a flight rhythm down.
10/10 Great Mod and Wonderful Soundtrack!